ForeCell Solitaire at a glance
Four occupied cells and eight open columns turn a familiar deal into a tighter puzzle.
The first useful move often comes from an occupied cell rather than a tableau column. Give one of those four cards a legal home, then use the newly opened cell to reach cards that were blocked at the start.
Rules and objective
- Eight columns start with six face-up cards each. All four cells start occupied.
- Build down in alternating colors and build four foundations up from Ace to King in suit.
- Each cell holds one card. Only Kings or valid King-led runs can fill empty columns.
- Group moves are limited to one more card than the number of empty cells. King-only empty columns do not increase this capacity.
- Move all 52 cards to the foundations to win.
The table enforces legal moves and saves the current deal in this browser. Hints identify a move that is available now; they do not guarantee that the deal can still be won.
Strategy: how to play better
First priority
Free a cell early so you have somewhere to park a blocking card.
Empty one cell first
All four cells begin occupied, so the opening is about finding a legal home for one of those cards. That first vacancy can unlock the rest.
Respect the smaller group limit
Only vacant cells determine a group move here; King-only empty columns do not increase capacity. Count before you build a long sequence.
Frequently asked questions
Why are the cells full when the deal starts?
ForeCell begins with all four cells occupied. Free one by moving its card to a suitable column or foundation.
Does an empty column let me move a longer run?
No. In this version, only vacant cells increase the group-move limit, and an empty column accepts a King-led move only.