Strategy that actually moves your win rate, the real history behind the games, the maths of what is solvable — and what we are building here.
No opponent, no lobby, no season pass. Every trend in games for thirty years has pointed away from solitaire, and it has not moved an inch.
Ten columns, two decks, four suits and a stock that punishes you for dealing too early. It is the hardest solitaire most people ever try — and it rewards a plan.
Ten different solitaire games, one shared engine, no framework and no build step. A short tour of how the site actually works, where the engine stops, and why.
Close the tab mid-hand and come back tomorrow: the board, the timer, the score and your undo history are all still there. Here is how it works and what it does not do.
How to actually get better — the moves, the odds and the habits that separate a 15% win rate from a 40% one.
3 storiesThree centuries of patience games, from Napoleonic myth to the most-played computer game ever written.
2 storiesWhat the maths and the research actually say about solvability, difficulty and the pull of a small repeating task.
2 storiesWhat we are building, what changed this month, and how the whole thing is put together.
2 stories