Yukon solitaire looks like Klondike at first glance — seven columns, four foundations, alternating colours — but plays completely differently. Every card is dealt at the start (there is no stock pile), and you may pick up any face-up card along with everything stacked on top of it, whether or not those cards are in order.
That one rule turns the game inside out: instead of patiently waiting for the stock, you excavate. Great sprawling moves that carry half a column are legal, as long as the card you grab lands on the right target.
There is no stock pile — every card is dealt at the start — and you may move any face-up card with all the cards sitting on top of it, even out of order. Only the bottom card of the moving group has to fit its target.
No. That is Yukon’s signature rule: the group can be any jumble, as long as the card you grab lands legally.
It is roughly comparable, but fairer: with no stock cycle, more of the outcome is in your hands, and fewer deals are lost to pure bad luck.