Reference

The Solitaire Glossary: Card Game Terms Explained

Solitaire vocabulary is old, inconsistent and borrowed from three languages. This is every term you are likely to run into, in plain English, with the variations noted where they exist.

Parts of the board

TermMeaning
TableauThe main playing area — the columns of cards you rearrange. From the French for “table” or “board”.
Column / pileA single stack within the tableau. Also called a cascade, especially in FreeCell.
FoundationThe piles you are building up, usually Ace to King in one suit. Getting every card here wins the game.
StockThe face-down pile of undealt cards you draw from. Sometimes called the hand.
WasteWhere cards go after you turn them from the stock. Only the top card is playable. Also called the talon.
ReserveA pile of cards available for play but not built on — the thirteen-card stack in Canfield is the classic example.
Free cellA single-card holding space. Four of them define FreeCell.
Empty columnA tableau slot with no cards. The most valuable real estate in most solitaire games.

Moves and actions

TermMeaning
BuildTo place a card onto another according to the rules. You build down the tableau and build up the foundations.
PackingAn older word for building down in the tableau. Still common in British sources.
Sequence / runConsecutive cards in rank order. Whether a run can be moved as a unit depends on the game.
DealBoth the initial layout and the act of turning cards from the stock. In Spider, a deal puts one card on every column at once.
RedealReturning the waste to the stock to go through it again. Games differ on how many redeals you get.
SupermoveMoving several cards at once in FreeCell, using free cells and empty columns behind the scenes. Limited by the formula (1 + free cells) × 2empty columns.
Auto-completeThe button that finishes a decided game for you, sending every remaining card to the foundations.
Turn / flipRevealing a face-down card, normally automatic when it becomes the top card of a column.

Strategy vocabulary

TermMeaning
Blocked / buriedA card you need that sits under cards that cannot move yet.
DeadlockThe circular trap that kills most Klondike deals: card A must move before B, and B before A.
Dead dealA layout with no winning line, however well you play.
SolvableA deal that has a winning line if you could see every card. Not the same as one you will actually win.
Safe moveA move to the foundations that cannot cost you anything later — an Ace, a 2, or a card whose potential partners are all accounted for.
DiggingDeliberately working through one column to expose its face-down cards.
KnotInformal, mostly Spider: a pile built across mixed suits that will have to be taken apart one card at a time.
Thoughtful playA technical term from solitaire research: playing with knowledge of all face-down cards. Used when quoting theoretical win rates.