Baker’s Dozen Solitaire at a glance
Thirteen small piles make an inviting open puzzle. Your next breakthrough is already somewhere on the table.
Play free with tap or drag controls, sounds, hints and unlimited undo. Your unfinished deal saves in this browser, and a daily challenge offers a fresh shared deal.
Rules and objective
- Thirteen piles start with four face-up cards each, arranged in two rows. Kings start underneath the other cards in their piles.
- Build four foundations upward from Ace to King in suit. Cards placed there stay there in this version.
- Build tableau piles downward by rank, regardless of color or suit.
- Move only the exposed top card. Groups cannot move together.
- Empty piles stay empty. There is no stock or redeal. Move all 52 cards to the foundations to win.
The table enforces legal moves and saves the current deal in this browser. Hints identify a move that is available now; they do not guarantee that the deal can still be won.
Strategy: how to play better
First priority
Look beneath a card before covering it. A low card you need soon can become trapped under a tempting build.
Keep low cards accessible
The foundations need Aces and then Twos before higher cards matter. Avoid building over a small card when there is no way to uncover it later.
Do not clear a pile casually
An empty pile cannot be filled, not even with a King. A pile that still holds a card may be more useful as a landing place.
Frequently asked questions
Can a King fill an empty pile?
No. Once a tableau pile is empty, it cannot receive more cards.
Can every deal be won?
Deals are randomly shuffled, so a win is not guaranteed. Use undo to explore another approach, restart the same deal, or try a new shuffle.