Sergeant Major

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A seat for every kind of player

Let’s play Sergeant Major.

Three players. Rotating targets of eight, five, and three. One ambitious twelve-trick win.

Free to play. No sign-up. Private tables can mix friends and computers.

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Sergeant Major: rules, tips & how to play

Three players. Rotating targets of eight, five, and three. One ambitious twelve-trick win.

Sergeant Major at a glance

Sergeant Major gives three players different targets: eight, five, and three tricks. Beating your target improves your next hand through an exchange. The targets rotate, so everyone takes a turn in the dealer’s stronger position.

Players
3 · Individual
Deck
52 cards
Hand
16 cards · 4-card kitty
Goal
12 tricks in one hand
Sergeant Major game in progress on Solitaire Online, showing the cards and player positions
Sergeant Major on our table. Open the image for a closer look.

How to play Sergeant Major online

Play free in your browser, with no download or account required. Choose the kind of table you want to join.

Practice with computers

Choose Play with computers and a pace: Relaxed, Friendly, or Quick. Use Hint when you need help finding a move.

Invite your friends

Choose Invite friends and share Copy invite or the room code. Friends join through Have an invite? The host can fill empty seats with computers.

Find an online opponent

Choose Find online players to look for other people. If no matching players are available, you can practice with computers instead.

Computer games also need an internet connection. The table handles dealing, legal moves, and scoring. These rules describe the version played here; other tables may use different house rules.

Rules of Sergeant Major

Deal and rotating targets

Deal sixteen cards each and a four-card kitty. The dealer’s target is eight tricks, the left seat’s five, and the right seat’s three. These targets rotate with the dealer.

Exchanges after the first hand

After the first hand, over-trickers exchange low cards with under-trickers according to the previous hand’s surplus and deficit. A recipient returns their highest card in the same suit if it is higher; otherwise the offered card is returned.

Trump, discards, and the kitty

The dealer names trump and discards four cards before taking the kitty. If an under-tricking dealer receives higher kitty cards in suits surrendered in the exchange, those cards are shown to the affected player.

Scoring and winning

Playing and winning

Left of dealer leads. Follow suit if possible; otherwise play anything. Highest trump wins, or highest of the led suit. The first player to take twelve tricks in a single hand wins.

How to get better at Sergeant Major

Plan around your target

The dealer needs eight tricks and the other seats five and three. Compare likely winners with your own target.

Use exchanges well

An earned exchange can replace a low card with a higher one of the same suit. Choose the suit that most needs improvement.

Choose trump for control

Balance length with strength. Many weak trump cards can still leave opponents controlling critical tricks.

Count toward twelve

Twelve tricks in one hand wins the match. When you have an unusually strong hand, preserve control for that finish.

Frequently asked questions

Why is it called 8–5–3?

These are the ordinary targets: eight for the dealer, five for the player to their left, and three for the remaining player.

Who chooses trump?

The dealer chooses trump and discards four cards before taking the kitty.

How do exchanges work?

Over-target players offer low cards to players who fell short. The recipient returns their highest card of that suit if it is higher, otherwise returns the offered card.

Does meeting my target win?

No. The target determines the next hand’s exchanges. Taking twelve tricks in a single hand wins this match.

Can I play Sergeant Major against computers?

Yes. Choose Play with computers at the table and select a computer pace. Private tables can also mix friends with computers. An internet connection is required.

How do I invite friends to Sergeant Major?

Choose Invite friends, then use Copy invite in the waiting room. Friends can open that link or enter the room code in Have an invite? The host can fill empty seats with computers.

The player’s handbook

How to play Sergeant Major

Deal sixteen cards each and a four-card kitty. The dealer’s target is eight tricks, the left seat’s five, and the right seat’s three. These targets rotate with the dealer.

After the first hand, over-trickers exchange low cards with under-trickers according to the previous hand’s surplus and deficit. A recipient returns their highest card in the same suit if it is higher; otherwise the offered card is returned.

The dealer names trump and discards four cards before taking the kitty. If an under-tricking dealer receives higher kitty cards in suits surrendered in the exchange, those cards are shown to the affected player.

Left of dealer leads. Follow suit if possible; otherwise play anything. Highest trump wins, or highest of the led suit. The first player to take twelve tricks in a single hand wins.

Rules reference

Good cards. Great company.

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